I ask replit to let me pay a reasonable monthly fee to leave my game active. Charging me 50$ every 3 days is not a reasonable hosting fee. Its ridiculous. My game has currently around 300 downloads and 40 some active players but its growing. At this rate though im going to have to let it go inactive sadly. 50$ a month would be reasonable i feel for hosting my game. If it grows into the thousands of users I could understand paying more. I have several more games slated to create on replit but none of that is going to happen if i cannot afford to keep one game on the play store. I get no reply from support or a generic generated reply about billing.
Where is the expense coming from? DB?
Ive literally no idea, storage and hosting i guess. Ive literally not been able to access it for almost two weeks due to failed payments yet if im reading this right it says im using agent.
Weird part is ive been using it WAY less since I finished the game just a bug fix here and there but its charging me WAY more.
Do you have a billing breakdown?
Where do I find that?
In your billing, it gives itemized breakdown of what you’re charged for.
This? It says I owe 332 in agent usage. Is that all time or is it saying I owe that currently? Thats absurd if its saying I owe that now
Looks like your game is intensive. Needs optimization. And yes it says you had over $300 in agent usage during that period, but also nearly $300 in compute for a deployment, presumably your game.
IDK what to tell ya, you’re burning through resources.
You can see here it tried to bill me on the 26th and failed because I stopped payment at that point. At this point I had already stopped using replit for about a week yet it just keeps sending me new invoices lol. All with new agent usage even though im locked out from using agent due to non payment
Someone else must be burning up agent credits on your account. Better look into it! Have you contacted Replit?
And yes it is complex it has open pvp and pve going on simultaneously but like I said all the hard stuff was created and added a long time ago. I dont undertand why bills spiked suddenly. The heavy lifting has been over
Is it monetized?
Yes it on play store
Its a shame to because it’s starting to grow and gain steam but if they cant help me out with cost I have until end of month and they take the game down. And i have endless ideas for games i could literally create one a month with replits speed. But I cant afford it. I wish they would collaborate with me to get their name on the gaming circles
Have you asked Assistant what is causing such high resource drain?
I should have but i cant use agent now until I pay lol
How much are you behind?
How many users actively play the game?
Is it monetized yet?
Its got 40 some active players but its only been out of testing for about a month. According to google its surpassing 97% of my competition in indie rpg bracket and yes its monetized as far as it has in game items for purchase. I know that dosnt sound great but for and indie with no advertising its not bad
How did you get it from replit to a published app on the google play?