I messaged replit support about my costs skyrocketing as I can no longer afford to keep my game active. I offered to make games for replit that they would own and control if they would just let me create and help me out with costs. This is the reply I got.
Keep in mind ive spent around 1300 usd on replit to date and to my knowledge have pioneered app gaming with replit as ive created the first complex game using 100% replit and its live on play store. Greed is an ugly trait.
Ive also applied for several jobs at replit and asked for well under what the jobs payed as salary, no reply
Oh and did I mention i bought a web domain from replit over a month ago for my game from their domain beta program and it still dosnt work. They have stopped replying to my emails on it after the first week
On a more positive note if anyone out there has a company or willing to be a private investor would want to invest in ai gaming i can produce games for you very rapidly. I already have an approved g play creator account and am working on ios. Might sound silly but keep in mind games like GoW made over a billion dollars and I could create something better in about a month with ai. Few grand invested could potentially make millions
I understand your frustration, but I think it’s important to clarify a few points.
Replit’s business model is not game publishing or game funding—it’s providing a cloud-based development environment and infrastructure. Purchasing a subscription or paying for compute time gives you access to those services, but it doesn’t entitle anyone to additional investment, ownership arrangements, or business support outside what Replit explicitly offers.
The costs you’re facing are directly tied to how your game is architected and the way it consumes resources. That’s not something Replit can change on your behalf. While AI tools can definitely speed up development for creators who don’t have deep technical backgrounds, your experience actually highlights why technical expertise is still critical. Efficient architecture and cost management are part of development, and blaming Replit for charges that stem from design decisions won’t solve the underlying problem.
If you want your game to scale affordably, the answer is to refine your design and optimize your resource usage—not to expect Replit (or any platform provider) to shoulder the costs.
Cool generic reply. Lets forget about lending a hand to someone who used your product for something out of the box and made something very different and further expanded peoples concept of what replit can do. Not to mention selflessly promoting replit to thousands of gamers for free who were amazed replit created it without the help of unity or other popular gaming app engines.
And the same technical abilities you speak of defeat the purpose of Ai and put creation back in the same box its been in that ai will eventually free us from. Your technical skills will be rendered obsolete soon as ai will handle all that. Ai allows the most creative people to create as it should be, being a technical wizard is awesome but its not the same thing as creative genius and a powerful imagination. Same reason publishers are not writing the books, no they take the art made by a creative genius and put it into a format that’s appropriate for the general public. When you take ai wich frees people to use more imagination and less technical training to create a product, then turn around and make the costs so inefficient and expensive that you need those same technical experts to make it useable, you’ve essentially chased your own tail around in a circle and ended up back in the same place 
Time will tell the tale though. They are already encouraging people not to go into many coding and other technical design degrees because they are going to be useless soon as ai will provide it all. They will be the gatekeepers for creating a little while longer but not long, a year maybe two
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I don’t disagree with you on where AI is eventually headed, but let’s be clear: it’s obviously not there yet, and your failed game launch is proof of that. The responsibility for that outcome falls entirely on you, not on Replit, and certainly not on the community. Coming here with an axe to grind isn’t going to change anything.
The number one problem I see with AI right now is delusions of grandeur—and your posts read like a case study. Creative vision is valuable, but execution and technical discipline are what separate ideas from sustainable products. Right now, your architecture decisions drove your costs, and AI didn’t save you from that reality.
Wishing you the best, but if you want to succeed, you’ll need less finger-pointing and more accountability.
Failed launch? My game vastly outperformed my peers according to google. Its only failing because somehow my replit charges skyrocketed after launch even though I was essentially done using the agent. Including agent charges that replit support will not reply to me on, when I did not even have access to use the agent.
Giving someone some grace to get caught up on their bills or working out a fair monthly payment plan I don’t think is too much to ask when theyve spent a ton on your product and been a huge cheerleader/promoter of your product and used it on something kinda new and cool. Just because we are using Ai dosnt mean we have to act like robots towards one another
I’m saying this because I genuinely do care about where you go from here. No one here owes you anything—but you absolutely have the ability to turn this around. Right now, it’s just a bump in the road, not the end of the journey. Use the frustration you’re feeling as fuel to push harder and make the adjustments needed.
Your costs are tied to architecture, and that’s something you can fix. Dig in, rework your design, and you’ll come out stronger on the other side.
I played your game—it shows you’re more than capable of making this succeed. Now it’s about channeling that capability into building smarter, not just bigger.
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I really appreciate the positive encouragement that’s cool of you. Sorry for being snarky in my original reply you’ve actually been very helpful.
The biggest part of my frustration lies not really in this project but because I see the potential here but cannot afford it. I am not technically gifted ill be the first to admit that but ive gotten very fast at getting the agent to create what I see in my head, I could pump games out at record speed and put them on app stores and eventually one will take off and make enough money to support fine tuning the rest. Just stinks to know that a big gaming company with plenty of money to play with will capitalize on this very soon, probably already in the works. They will hire a brilliant visionary or a team to just hammer games out with ai and the game market will just be flooded with games. Thanks again for the kind reply
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I hate to drop more brutal truth on you, but I work in medical software, and if gaming companies are moving the way we are, then it’s already here—the market will be flooded with AI-driven titles in the coming weeks and months.
The reality is those companies have the war chests to fast-track AI adoption, and right now the AI space is very much a modern-day gold rush. I completely get your frustration.
But here’s the encouragement: what those companies can’t replicate is your creativity, your game design choices, the user experience you craft, and the genuine enjoyment players get from your work.
Yes, the market will be crowded—but quality will always stand out, and a good game will rise above the noise.
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Again I appreciate it and I agree with you 100%. If some self taught nobody like me can create a 1 year project in a month and make it playable imagine what the giants like Bethesda are about to drop with Ai
lol. Thanks for clearing my head and bringing the situation into focus for me
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We have a CGI inc. Building near my home, its a big facility with a huge parking lot. Ive noticed the parking lot is nearly empty as of late all day. I cant help but wonder if its bc of AI they are slowing down, most everything they do can be done by AI
I went to the Ai4 conference and one of the keynote speakers was Breckin Meyer from robot chicken show casing his new movie Echo Hunter that was done almost completely with AI. Look it up, I can almost guarantee that is why their parking lot is empty.
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Thats crazy. Maybe its bc im fantasy/fiction minded but I cant help but think there are going to be some very real unintended consequences of making ai so powerful so fast lol
The keynote that scared me the most was colossal. If you haven’t heard of them, take a look.
They are doing what is called de-extinction… basically using AI to reverse engineer the DNA strands for extinct animals and bringing them back to life.
They have already brought back the dier wolf and they’re working on bringing back the dodo bird and other animals.
This kind of AI is walking a very fine line… and it’s already here.
I’ve seen this movie before… it’s called Jurassic Park.
And the movie didn’t end well.
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oh my. I heard about the dire wolves but had no idea that was Ai driven. I envision some evil genius making an ai program to wipe out bank accounts or steal weapon codes then make it completely untraceable as to who did it.
When ai starts making legal and political decisions then its time to be truly afraid
If you follow the good book you know exactly where this is headed
Does your current game that’s draining your funds have any monetization to speak of yet?
Its free to play but has in app purchases.
As far as making money its sold a few in app items but definitely not enough to justify the new bill replit sends me every 3 or 4 days.
It usually takes games a little while to start making money. You get some big spenders join that want to catch up on leaderboard and its starts a spending war.
I need replit to give me the time to get it to that phase where people are starting to spend.
Right now its in that early phase where people are just learning it
Replit isn’t going to give you anything.
Gotta find another way.
Need monetization and projections at current growth rate.
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I think a good first objective would be to refactor the attack system.
As mentioned in the other thread, when knocked out, the auto attack system doesn’t stop. If the player is knocked out, stop the auto attack sequence so it stops spamming your API.
Disable the attack button to prevent the user from attacking again until the cool down has lapsed… you need to start optimizing game play to reduce the volume of API calls that are not necessary.
Each of these “wins” will add up over time. I see several opportunities like this.
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Also audit your AI warriors/beast to make sure the agent didn’t wire up LLM prompts to manage their game play. If you aren’t comfortable reading code, ask the assistant to aduit your project and tell you if the non player characters are managed by LLM prompts… if the agent wired up an LLM api call for those characters, that will cause agent cost etc.
I am not saying this is what happened, but I could see an agent doing something like this if you asked it to build AI non player characters.
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