Hi everyone,
I wanted to introduce a project I’ve been working on for quite some time.
I’m currently building a football management simulation game entirely on Replit. What started as a small idea has grown into a much larger platform than I originally expected.
Some of the features already implemented or currently in development include:
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Match simulation engine
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Tactical management system
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Club and squad management
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Transfer market
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Financial management
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League and competition systems
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Youth development
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Historical statistics and records
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AI-powered coach and scouting assistants
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Advanced analytics and recommendation systems
The long-term goal is to create a modern football manager experience that combines traditional management gameplay with AI-assisted decision making.
As the project continues to grow, I’m beginning to face challenges regarding scalability, infrastructure, development workflow, and especially Replit usage costs. The AI tools have been incredibly helpful, but the project is reaching a size where I need to think carefully about long-term sustainability.
I’m curious whether anyone here has experience building larger applications or games on Replit.
Some questions I would love feedback on:
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How large are the biggest projects you’ve successfully run on Replit?
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At what point did you start separating services or moving parts of the application elsewhere?
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Are there any programs, partnerships, grants, or creator opportunities that support larger long-term projects?
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What would you do differently if you were starting a project of this scale today?
I’d also be happy to share screenshots, architecture details, and development progress if people are interested.
Thanks for reading and I appreciate any advice.
*The Manager is acutally in german.
