# Best Practice for Managing Dev and Production Environments in a Live Game

**URL:** <https://replit.discourse.group/t/best-practice-for-managing-dev-and-production-environments-in-a-live-game/5722>\
**Category:** Tips & Tricks\
**Created:** [June 27, 2025, 12:45pm UTC](https://replit.discourse.group/t/best-practice-for-managing-dev-and-production-environments-in-a-live-game/5722 "2025-06-27T12:45:35Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![kody-replit](https://yyz2.discourse-cdn.com/flex010/user_avatar/replit.discourse.group/kody-replit/32/3_2.png) [@kody-replit](https://replit.discourse.group/u/kody-replit)\
**Post date:** [July 5, 2025, 7:56pm UTC](https://replit.discourse.group/t/best-practice-for-managing-dev-and-production-environments-in-a-live-game/5722/11 "2025-07-05T19:56:50Z")

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Hey, Vic Kim is currently testing dev/prod DB split which should solve a lot of your problems [https://x.com/victoriakimse/status/1940488865653182906](https://x.com/victoriakimse/status/1940488865653182906) , send her a message on X to get added to the beta

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_[View the full topic](https://replit.discourse.group/t/best-practice-for-managing-dev-and-production-environments-in-a-live-game/5722)._
